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DAILY NEWS ANALYSIS

  • 07 February, 2023

  • 5 Min Read

Extended Reality (XR) Startup Program

Extended Reality (XR) Startup Program

A program to encourage and accelerate XR technology entrepreneurs across India was unveiled as a Ministry of Electronics & Information Technology (MeitY) effort in partnership with Meta.

More about the News:

  • The XR Programs and Research Fund of Meta, a two-year $50 million investment in programs and external research with industrial partners, human rights organizations, governments, nonprofits, and academic institutions, underwrites the XR Startup Program.
  • The XR Startup Program's main objective is to develop technical expertise and skills for the metaverse.
  • It will assist in forming the ecosystem in the nation for these cutting-edge technologies, such as augmented reality (AR) and virtual reality (VR).

About Extended reality (XR):

  • All real-and-virtual mixed environments, human-machine interactions, and wearable technology are together referred to as "ER."
  • By fusing the virtual and "real" worlds together or by generating a completely immersive experience, all immersive technologies expand the reality we experience.
  • Virtual reality, mixed reality, and augmented reality are all included in the term "XR."

Augmented reality (AR):

  • In augmented reality, digital data and objects are superimposed on the physical world.
  • Through this encounter, digital details like photographs, text, and animation augment the real world. Through TVs, tablets, and smartphones, as well as through AR glasses, one can experience.
  • Users can still engage and see what is happening in front of them because they are not cut off from the outside world in this way. The Pokémon GO game, which superimposes digital creatures over the actual world, is one of the most well-known examples of AR.
  • Snapchat filters that overlay virtual reality with digital accessories like headgear and spectacles (VR)

Virtual reality (VR):

  • Users of virtual reality (VR) are completely submerged in a digital simulation as opposed to augmented reality.
  • For a 360-degree view of an artificial world that tricks the brain into thinking the user is, for example, walking on the moon, diving under the ocean, or entering whatever new universe the VR developers built, users must don a VR headset or head-mounted display.
  • Early adopters of this technology included the gaming and entertainment sectors, but also businesses in the healthcare, building, engineering, and military sectors.

Mixed reality (MR):

  • Real-time interaction between digital and physical items is possible in mixed reality.
  • Hybrid reality is a term that has been used to describe this most recent immersive technology.
  • It needs far more computing power than VR or AR and an MR headset. A wonderful example is Microsoft's HoloLens, which, among other things, enables you to place digital items into the space in which you are standing and then interact with them in any way you see fit.

Applications:

Health Care:

  • Numerous facets of medical treatment, including operations, therapy, diagnosis, patient well-being, and more, have the potential to be transformed by XR.
  • Using XR, medical students can conduct procedures in a secure setting while learning anatomy better through images.

Education:

  • Education Intense, enjoyable, and engaging learning is made possible by integrating XR into the educational process.

  • Students may easily understand complex ideas and retain information for a long time to get high scores with graphical learning and lifelike simulations.

Marketing, Real Estate & e-Commerce:

  • XR enables marketers to offer their customers a "try before you buy" experience.

  • Customers are more likely to be satisfied when given the opportunity to try things on before making a purchase since it makes the shopping experience more fun and hassle-free.
  • Attempting eyeglasses on Lenskart, for instance. Virtual tourism is offered via immersive video games and animations in the entertainment industry.
  • Virtual tourism is offered via immersive video games and animations in the entertainment industry.
  • In order to properly train individuals with relatively little risk and cheaper expenses, training XR technology enables a safe training environment where one can replicate high-risk events such as flight training, military engagements, fighting fires, responding to accidents, surgeries, etc.
Challenges:
  • AVGC Task Force: Headed by the Secretary, Ministry of I & B, the task force called for “National AVGC-XR Mission” to focus on content creation In India,
  • Implementing this technology will be expensive because many devices and a high level of sophistication are needed.
  • Huge amounts of personal data are collected and processed by these technologies, which must be protected.

Source: The Indian express


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